-Multiplayer map Ascension Lots of shrubbery and trees. Houses in the map to provide cover
-More gold bars attackers have the faster reinforcements come
-Goal is to capture enemy's 2-3 stashes of gold. Heavily armored. Can be blown open with 4-5 grenades or place explosive charge then protect until detonated. Charges can be defused.
-Each chest the offense destroys they gain more advantages. Example: closer respawn points, advanced weapons and vehicles unlocked
-Standard Battlefield classes system.
-Classes assault, demo, recon, spec-ops, support. Customizable weapon load outs. Each weapon has accuracy, damage, rate of fire stats next to each weapon. Some have healing items such as syringes.
-Ability to respawn at your current base or with your squad
-Gold Rush Game Mode attacking team that want to get the gold, defending team defending gold. More focused action. Clear frontlines where everyone fights in the same place. As more cases of gold are captured more parts of the map are revealed. This mode ties into the single player aspect of the game as well.
-Map called Ascension is in a European village with infantry combat only, no vehicles.
-Attackers have a limited amount of respawns to capture the gold
-Defenders have no limit on respawns. Their goal is deplete the attackers respawn tickets.
-Many game modes in the works, but the main one is Attackers vs. Defenders.
-Known vehicles - tanks, hummers, boats, and helicopters